![]() iBomber Defense: Pacific v1.0 Fixed Files. ![]() The Victory Points that are earned by completing each mission successfully and completing the secondary and bonus objectives allows the player to upgrade their weapons - which includes the Machine Gun, Cannon, Bomb, Flamer, Comms, Rocket, and Anti-Air (in that order), with each weapon having three levels of upgrade plus a fourth, which is called "Specialize" and adds to the capabilities and damage for that weapon.Game or Patch Questions? Visit FileForums The third slot in the Perks column includes the Perks Fast Fingers (faster reload time), Guard Dog (increases the base's armor), Raging Bull (equips base with guns), Special Delivery (increases the value of supply crates), Phantom Strike (increases turret strike range), and Guardian Angel (allows the player to use the rewind move more often).Įach Perk is unlocked by reaching a specific rank, or by completing a target number of specific actions, and is improved by reaching yet higher ranks, so the Perks system is something that levels with the player, as they succeed in playing the game. These include the aforementioned Ironback, as well as Greenback (start each level with more money), Profiteer (boosts the resale value of each turret), Bombardier (begin each level with a bomb), Eagle Eye (faster aiming), and Entrenched (boosts each turrets dig-in bonus). The first two Perk Slots in the Perks column offer the selection from an identical group of Perks (if they are available they can be selected, otherwise they are X'd out with red X's). For example the first Perk that they will likely earn is called Ironback 1 - which boosts the base turret armor for your gun nests - and which can be improved as you gain rank. When the player taps individual items - such as the active Perks - they are presented with the opportunity to assign available Perks in one of the three available Perk Slots (bear in mind that until you actually assign a Perk it is not activated!). But ultimately game play in this title is a mixture of an economy of moves and strategy that works very well indeed, combining to make a satisfying and fun to play mobile war game!Īfter each mission is completed the player is presented with a scoring screen (more on that in a bit) and then with a set of screens that allow them to spend the Victory Points that they have obtained as well as to review their progress in developing their character through the Profile Screen - the latter being a bit more interesting to gamers than you might expect since it serves as an alternate means for judging effectiveness and, as the gamer progresses through the ranks, a meaningful means for understanding how well they have improved. The results of those goals can be radically altered through a combination of upgrade choices and an understanding of basic military strategies and tactics like overlapping fields of fire, and the most effective grouping techniques to assists the heavier weapons by defending them with lighter ones, and etc. While the game clearly fits neatly into the Tower Defense Genre, there are elements within it of the Time Management style of play that is present in the sense that each level consists of multiple waves, and part of the strategy and skills that will develop with play eventually focuses upon the need to create defensive positions that emphasize efficiency, effective use of the available weapon types, and as rapid an elimination of the foe as the player can manage.
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